Lead / Artist Character Rigger
As lead:
In charge of doing 3D Characters and props during the film production
Troubleshooting, scripting and develop solutions for the team and the production
Help the supervisor to get the quality need for the show
Find solutions for problems faced in daily basis by the rigging team
Create documentation to make easier the knowledge transfer
Help the TD team in the improvement of inside tools
As artist:
In charge of doing 3D Characters and props during the film production
Troubleshooting, scripting and develop solutions for the team and the production
Inform and help with debugging for tools in production
3D Character Rigger
In charge of doing secondary and tertiary 3D Characters and props during the TV show production
Develop simple scripts to solve daily problems
Strong understanding on range of motion and anatomy according to character design and animation needs
High attention to detail to allow animation achieve more range of motion and deformation
Teamwork collaboration to build tools and solutions for the show
3D Character Rigger - Freelance
Humming bird rig - Tertiary character
Big communication with the VFX supervisor to have accurate solutions in short production times
3D Rigging Teacher
Give introduction and explaining the basics for the 3D rigging inside maya
Explain the differences between rigging for animation, vfx and video games
Extensive explanations about the rigging process such as body rig, facial rig, blendshapes, deformers and technical function of the software
Show common uses for math and geometry application for rigging
Basic explanation to do simple MEL and Python scripts inside maya
3D Generalist
Provide 3D Rigging solutions inside different workflows to achieve the needs of the different projects
3D visualization, create realistic models and textures to provide a high-end delivery
Contribution to establish a pipeline for animation
Video editing and motion graphics for advertisements and internal capsules for different companies and projects
Fast iteration and addressing notes to cover production needs
Realistic and fictional physics behavior according to project needs
Help and collaborate with other departments as animation, simulation, look and dev, compositing, lighting and render
GRAFING COPIROYAL
PRINTING COMPANY, GUADALAJARA, JA
Graphic Designer
Customer service, giving printing and design solutions according to client requirements
Give branding and marketing solutions having direct conversation with the clients with established times for deliveries
METITA
ENDEMICODE, MEXICO CITY, MX
Graphic Designer / 3D Generalist
Responsible for the graphic design on the mobile video game
UI Design
3D Modeling and texturing to match the desired style
Interactive and non interactive animation for assets